Sunday 22 March 2015

Sound Edit Drafts


This was the final sound edit I chose
Away - Igor Dvorkin 

Initial sound edit 1st attempt
Brink - Fesliyan studios

Evaluation - Post Production Process


Studio Shoot Evaluation (Group B)

We where set a task as a group to create an idea that could be used as a showreel to represent our DFSA course for the new students attending. We brought together an idea which was about, a DFSA student who had been thrown into jail for being too creative. At this point we need to produce a story that reflected how interesting and exciting the course was and developed the idea of the character breaking free, into the creative world of DFSA. We planned to build a wall of TVs in the creative world that displayed all the past and present work of previous students. Set design was a key part of this project as we would be build along with designing the set as a group.

I was originally given the role as grip along with nick, but later was offered the role of sound design due to a re-arrangement of roles.  Although the film we were making did not require much microphone dialog I still had to collect other forms of secondary audio such as;


  • Footsteps
  • Rustling of paper
  • Objects being thrown 
  • Characters body responses i.e. breathing, hands, body movements etc
  • Room tone
  • bricks falling 
Post-production involved putting together the sounds collected into a sequence that could be played alongside the footage. The final video footage was missing audio from certain scenes where the internal mic on the camerae was not on, whilst the boom mic was not needed. Foley sounds needed to be recorded and collected so they could be placed in the sound edit for the video. Searching for a soundtrack was quite troublesome, my approach to the piece was finding a track that had a similar style sonically to the footage. I had found two main soundtracks for possible usage called 'Away' by Igor Dvorkin and 'Brink' by Fesliyan studios.  

Away, was the deciding track for me because of how the emotions developed alongside one another through both the music and the footage. Unfortunately the sound edit I had produced was not used in the final screening. 
After reviewing the final footage at the screening, I feel the changes made to the footage at the end was a good decision. With it originally ending with the character just crawling through the wall and ending. This i believed helped give the audience watching, a better understanding of what was happening within the story.     


Sound Edit Planning


The Studio Shoot

Planning Foley Sounds Within Edit

What I am planning to do with this part of the project is to examine the Rough edit and determine what sounds and music goes where. Nick has already indicated what area within the edit needs sound, so I am going to go through the clips and notes down what sections need either music, foley or sound

Rough Edit Notes


  • Opening scene - Character gets thrown into Jail (scene). Foley Sound - Create jail door slamming
  • Walking around angry scene - Atmosphere dark mood, frustration sounding music.
  • Breaks through Wall Scene - Build up of tension whilst breaking through /Brick foley sounds needed/ characters breathing.
  • Enters through wall scene - The ambients needs to represent uncertainty and Curiosity, there almost needs to be an on going underground droning sounds possible.   


  • TV Scene - Static sounds that will make the audience feel uncomfortable.  






Monday 2 March 2015

Equipment Listing


Camera Equipment

  • Sony EX3 Camera
  • Film Tripod
  • Glide Camera 
Lighting 
  • Three Studio Lights
  • Gel Filters - Green & Red
  • Extension Cables
  • Clothing pegs
  • Light Meter 

Shot List 
Floor Plans
Smoke Machine
Canon 60D/Steadycam

  

Wednesday 25 February 2015

Dance Video Brief

Dance Brief

Project Brief

I will be creating a short dance video based around the area of body & movement and how it is able to create unique forms, using individual parts of the body then bringing them all together to create one whole movement. The style of dance I have chosen to use is called ‘Tutting’ it uses parts of the body to create geometric positions and movements to create a desired angles.


Dancers Role
                       
I would need a dancer that can creatively, from the given audio track develop a routine that displays through either body/hand techniques. As this will not be a typical shot Tutting video where the dancer is captured from only one angle. Meaning the dancer must be willing to go through the movements a number of times, as capturing a range of different camera angles is an important area of this film.

There will be a set date where I would like the dancer to come in prior to the shooting date so we both have an understanding of how things will play out on the actual day. If dancer has any additional ideas they might think help increase the film further, please do not be afraid to speak up any advise would helpful.


Shooting Dates

The final shooting date will take place on the 22nd of April, prior to that there will be a preparation studio session on the . This will consist of going through the different steps of choreography and the introduction of one another.



                       
Location

The University of Creative Arts is the location of where the film will take place.
Falkner Road, Farnham, Surrey GU9 7DS.
The entirety the shoot will take place in the film studio (Room G28). There will be periods during the shoot where breaks will be taken, within a separate room as eating foods and drinks will not be permitted whilst on set for safety reason. 

  

Dance Studio Test Shoot


Studio Test Shoot

Lighting 


Spotlight Test -  


Gel Lights - Green & Red 


Floor Spotlight - This will placed underneath the subject pointing upwards highlighting the hands and face, whilst casting a shadow.


Silhouette - Possible usage 


Photography Flash lights - 
                       

Professional Toolkit Sound Workshop #3


Why So Serious Dialog





Why So Serious Non-Dialog

Maps & Journeys #2

Maps & Journeys approach (Sound Installation)

We recently received feedback from Rosie explaining the idea was good and had potential but seemed as if it was moulding into a rather narrative piece insteaded of experimental, so now consisting of three members in the group we took a step back and tried to explore areas of the idea that showcased an experimental approach. In all we decided to step away from the documentary idea and indulge ourselves an installation soundscape which was a former idea of a member within the group had previously.

The initial idea came from the the movie monster inc, which used door that once you opened took you took another environment. So elements of this was used for the new idea in hand and some how translated into an installation piece. The plan is to use four doors that represent different environments created through foley sounds in the mixing room. which would then be played once you have walked through 1 of the 4 doors via an automated door switch or sensor.

Creating an actual atmosphere for the sounds to be heard meant that a small four  door wall  would have to be created, so it feeling that you have stepped into a new space once walking through the door.  

This will be the room used for the installation piece



Sensor to trigger sound 




Professional Toolkit Sound Workshop #2


New Foley Sound attempts

I have recently recorded new foley sounds for the project and feel that the sounds I have gathered complement the dialog better. Found a video on Youtube where a man shows examples of creating sounds to a horror slash film. When examining the different sounds used in the video i selected the ones that suited my sound piece best. When creating the sounds for the piece I mad the decision to use one to three sounds that would occur regularly throughout the piece, which consisted of footsteps, knife sharpener and closing of a window.

When the time came to create the voice over i was not sure how to approach it, especially when deciding to record the voice with an american accent or english. Eventually i came to a decision after recording two version with the different accent and thought it was sound and feel better with my natural voice. Whilst reading recording lines i found it hard to go through the whole scene without breaking character, so recorded separate sections of the scene to help build an overall better structure of the piece.

There is one sound during the piece that helps build tension in the scene, it occurs just after the sharpening of the knife which was created form closing the window in my kitchen fast. This sound was used right at the very end of the scene as well to leave the listener questioning what exactly happened to the character.

The story itself is set in the past, as the character is tells the story, this then gave me the idea to experiment with some of the effects in Pro Tools to make the sounds that you are hearing feel as if they have already happened. By using this effect called Reverb it enables the sound to almost create its own environment around you whilst listening. It has a numerous amount of setting to help create your perfect atmosphere, for example ambients, Church, hall, room etc.

In a section within the scene you hear the character say how his father stuck a blade into his face. watching the video below you see the man use the sound of a swashed lemon to create the sound of a opened wound. I replicated this idea but unfortunately did not have a lemon to use at the time so went with a tomato instead and managed to create a similar sound.


    

Video For Dance


Preparation for Dance Treatment

Dance Idea - The idea I would like to make for my dance film Revolves around the area of Body manipulation and illusions through different shapes and angles. I the idea is to showcase how our different body parts are able to interact with each other individually but working together at the same time.



Camera Techniques - Shallow Depth of field 

Editing Technique - Mirror 

Lighting Techniques - Spotlight shadow for hands 

Possible Location Shoots - Studio Room/Outside 
     

Thursday 5 February 2015

DFSA Gallery Exhibition


Walking With Laughter 

The gallery has finally installed all of the DFSA work used in the exhibition. As you know my work was formed around the area of laughter and the varied emotions expressed from it. Mixing down the different recording was an important, this time around it was my second attempt at developing my idea even further and build a stronger piece. The first time around i had created a compilation of many different sounds that eventually built up into all the sounds playing at once. But I found that method to be a bit messy and confusing, so eventually after speaking to friends and family on what they thought could possibly be changed, and I came up with the idea for the different sounds to exist in some sort of environment whilst using the sounds to create a story.

When it came down to creating an environment  for the sounds to exist in i was not to sure on how to approach it until i found a website called http://www.ambient-mixer.com/ which use around eight different sounds all played around the same time to create an atmosphere. The type of atmosphere I had in mind to create needed to be peaceful and calm so when an audience listened to it they felt at ease and relaxed.

The story I want to tell is about an individual who is walking through the forest high in the mountains somewhere and experiences different sounds of, surrounding laughter and sets out to find the whereabouts and eventually comes across its where abouts near a small stream.

The sounds that I had incorporated into the my piece are;


  • Walking on gravel
  • Pan flute 
  • Chimes 
  • Calm wind breeze 
  • Water stream
Throughout the whole piece there is no dialog, with the exception of laughter, the reason for this is I did not want to distract the listener away from the journey of the story through other sounds.  

These are a few of individual sounds used within the piece;













Here is The Finished Product Called 
'Walking With Laughter'