Showing posts with label DFSA Y2. Show all posts
Showing posts with label DFSA Y2. Show all posts

Sunday, 22 March 2015

Sound Edit Drafts


This was the final sound edit I chose
Away - Igor Dvorkin 

Initial sound edit 1st attempt
Brink - Fesliyan studios

Evaluation - Post Production Process


Studio Shoot Evaluation (Group B)

We where set a task as a group to create an idea that could be used as a showreel to represent our DFSA course for the new students attending. We brought together an idea which was about, a DFSA student who had been thrown into jail for being too creative. At this point we need to produce a story that reflected how interesting and exciting the course was and developed the idea of the character breaking free, into the creative world of DFSA. We planned to build a wall of TVs in the creative world that displayed all the past and present work of previous students. Set design was a key part of this project as we would be build along with designing the set as a group.

I was originally given the role as grip along with nick, but later was offered the role of sound design due to a re-arrangement of roles.  Although the film we were making did not require much microphone dialog I still had to collect other forms of secondary audio such as;


  • Footsteps
  • Rustling of paper
  • Objects being thrown 
  • Characters body responses i.e. breathing, hands, body movements etc
  • Room tone
  • bricks falling 
Post-production involved putting together the sounds collected into a sequence that could be played alongside the footage. The final video footage was missing audio from certain scenes where the internal mic on the camerae was not on, whilst the boom mic was not needed. Foley sounds needed to be recorded and collected so they could be placed in the sound edit for the video. Searching for a soundtrack was quite troublesome, my approach to the piece was finding a track that had a similar style sonically to the footage. I had found two main soundtracks for possible usage called 'Away' by Igor Dvorkin and 'Brink' by Fesliyan studios.  

Away, was the deciding track for me because of how the emotions developed alongside one another through both the music and the footage. Unfortunately the sound edit I had produced was not used in the final screening. 
After reviewing the final footage at the screening, I feel the changes made to the footage at the end was a good decision. With it originally ending with the character just crawling through the wall and ending. This i believed helped give the audience watching, a better understanding of what was happening within the story.     


Sound Edit Planning


The Studio Shoot

Planning Foley Sounds Within Edit

What I am planning to do with this part of the project is to examine the Rough edit and determine what sounds and music goes where. Nick has already indicated what area within the edit needs sound, so I am going to go through the clips and notes down what sections need either music, foley or sound

Rough Edit Notes


  • Opening scene - Character gets thrown into Jail (scene). Foley Sound - Create jail door slamming
  • Walking around angry scene - Atmosphere dark mood, frustration sounding music.
  • Breaks through Wall Scene - Build up of tension whilst breaking through /Brick foley sounds needed/ characters breathing.
  • Enters through wall scene - The ambients needs to represent uncertainty and Curiosity, there almost needs to be an on going underground droning sounds possible.   


  • TV Scene - Static sounds that will make the audience feel uncomfortable.  






Monday, 2 March 2015

Equipment Listing


Camera Equipment

  • Sony EX3 Camera
  • Film Tripod
  • Glide Camera 
Lighting 
  • Three Studio Lights
  • Gel Filters - Green & Red
  • Extension Cables
  • Clothing pegs
  • Light Meter 

Shot List 
Floor Plans
Smoke Machine
Canon 60D/Steadycam

  

Wednesday, 25 February 2015

Dance Video Brief

Dance Brief

Project Brief

I will be creating a short dance video based around the area of body & movement and how it is able to create unique forms, using individual parts of the body then bringing them all together to create one whole movement. The style of dance I have chosen to use is called ‘Tutting’ it uses parts of the body to create geometric positions and movements to create a desired angles.


Dancers Role
                       
I would need a dancer that can creatively, from the given audio track develop a routine that displays through either body/hand techniques. As this will not be a typical shot Tutting video where the dancer is captured from only one angle. Meaning the dancer must be willing to go through the movements a number of times, as capturing a range of different camera angles is an important area of this film.

There will be a set date where I would like the dancer to come in prior to the shooting date so we both have an understanding of how things will play out on the actual day. If dancer has any additional ideas they might think help increase the film further, please do not be afraid to speak up any advise would helpful.


Shooting Dates

The final shooting date will take place on the 22nd of April, prior to that there will be a preparation studio session on the . This will consist of going through the different steps of choreography and the introduction of one another.



                       
Location

The University of Creative Arts is the location of where the film will take place.
Falkner Road, Farnham, Surrey GU9 7DS.
The entirety the shoot will take place in the film studio (Room G28). There will be periods during the shoot where breaks will be taken, within a separate room as eating foods and drinks will not be permitted whilst on set for safety reason. 

  

Dance Studio Test Shoot


Studio Test Shoot

Lighting 


Spotlight Test -  


Gel Lights - Green & Red 


Floor Spotlight - This will placed underneath the subject pointing upwards highlighting the hands and face, whilst casting a shadow.


Silhouette - Possible usage 


Photography Flash lights - 
                       

Professional Toolkit Sound Workshop #3


Why So Serious Dialog





Why So Serious Non-Dialog

Maps & Journeys #2

Maps & Journeys approach (Sound Installation)

We recently received feedback from Rosie explaining the idea was good and had potential but seemed as if it was moulding into a rather narrative piece insteaded of experimental, so now consisting of three members in the group we took a step back and tried to explore areas of the idea that showcased an experimental approach. In all we decided to step away from the documentary idea and indulge ourselves an installation soundscape which was a former idea of a member within the group had previously.

The initial idea came from the the movie monster inc, which used door that once you opened took you took another environment. So elements of this was used for the new idea in hand and some how translated into an installation piece. The plan is to use four doors that represent different environments created through foley sounds in the mixing room. which would then be played once you have walked through 1 of the 4 doors via an automated door switch or sensor.

Creating an actual atmosphere for the sounds to be heard meant that a small four  door wall  would have to be created, so it feeling that you have stepped into a new space once walking through the door.  

This will be the room used for the installation piece



Sensor to trigger sound 




Professional Toolkit Sound Workshop #2


New Foley Sound attempts

I have recently recorded new foley sounds for the project and feel that the sounds I have gathered complement the dialog better. Found a video on Youtube where a man shows examples of creating sounds to a horror slash film. When examining the different sounds used in the video i selected the ones that suited my sound piece best. When creating the sounds for the piece I mad the decision to use one to three sounds that would occur regularly throughout the piece, which consisted of footsteps, knife sharpener and closing of a window.

When the time came to create the voice over i was not sure how to approach it, especially when deciding to record the voice with an american accent or english. Eventually i came to a decision after recording two version with the different accent and thought it was sound and feel better with my natural voice. Whilst reading recording lines i found it hard to go through the whole scene without breaking character, so recorded separate sections of the scene to help build an overall better structure of the piece.

There is one sound during the piece that helps build tension in the scene, it occurs just after the sharpening of the knife which was created form closing the window in my kitchen fast. This sound was used right at the very end of the scene as well to leave the listener questioning what exactly happened to the character.

The story itself is set in the past, as the character is tells the story, this then gave me the idea to experiment with some of the effects in Pro Tools to make the sounds that you are hearing feel as if they have already happened. By using this effect called Reverb it enables the sound to almost create its own environment around you whilst listening. It has a numerous amount of setting to help create your perfect atmosphere, for example ambients, Church, hall, room etc.

In a section within the scene you hear the character say how his father stuck a blade into his face. watching the video below you see the man use the sound of a swashed lemon to create the sound of a opened wound. I replicated this idea but unfortunately did not have a lemon to use at the time so went with a tomato instead and managed to create a similar sound.


    

Video For Dance


Preparation for Dance Treatment

Dance Idea - The idea I would like to make for my dance film Revolves around the area of Body manipulation and illusions through different shapes and angles. I the idea is to showcase how our different body parts are able to interact with each other individually but working together at the same time.



Camera Techniques - Shallow Depth of field 

Editing Technique - Mirror 

Lighting Techniques - Spotlight shadow for hands 

Possible Location Shoots - Studio Room/Outside 
     

Thursday, 5 February 2015

DFSA Gallery Exhibition


Walking With Laughter 

The gallery has finally installed all of the DFSA work used in the exhibition. As you know my work was formed around the area of laughter and the varied emotions expressed from it. Mixing down the different recording was an important, this time around it was my second attempt at developing my idea even further and build a stronger piece. The first time around i had created a compilation of many different sounds that eventually built up into all the sounds playing at once. But I found that method to be a bit messy and confusing, so eventually after speaking to friends and family on what they thought could possibly be changed, and I came up with the idea for the different sounds to exist in some sort of environment whilst using the sounds to create a story.

When it came down to creating an environment  for the sounds to exist in i was not to sure on how to approach it until i found a website called http://www.ambient-mixer.com/ which use around eight different sounds all played around the same time to create an atmosphere. The type of atmosphere I had in mind to create needed to be peaceful and calm so when an audience listened to it they felt at ease and relaxed.

The story I want to tell is about an individual who is walking through the forest high in the mountains somewhere and experiences different sounds of, surrounding laughter and sets out to find the whereabouts and eventually comes across its where abouts near a small stream.

The sounds that I had incorporated into the my piece are;


  • Walking on gravel
  • Pan flute 
  • Chimes 
  • Calm wind breeze 
  • Water stream
Throughout the whole piece there is no dialog, with the exception of laughter, the reason for this is I did not want to distract the listener away from the journey of the story through other sounds.  

These are a few of individual sounds used within the piece;













Here is The Finished Product Called 
'Walking With Laughter'







Monday, 24 November 2014

Pro Tool Kit [Group B] Sound Design


SOUND DESIGN

Recently my job role has changed from grip construction to sound designer. As the project we are working on gravitates around the area of creativity and restrictions it would only be right to explore and experiment with sounds that could really express the outlook of the scene. The main scenes are the the character getting thrown into the prison for being too creative, so I would like to capture sounds that could demonstrate this. These could consist of dripping water or empty atmosphere.


Here are a list of sound that could be used for the jail scene:

Environment sounds

  • Prison Guard Whistling whilst patrolling cell blocks
  • Prison doors slamming shut 
  • Other inmates Groaning 
  • Silent Humming sounds from T.V's on the other side ( once character discovers a way out)
  • Rats scurrying around  
Character sounds
  • Sniffling from fear 
  • Dialog of his thoughts
  • Heavy breathing  
Creative world

  • Upbeat music 
  • Possible commentary
  •  Rays of light 


Monday, 17 November 2014

Maps & Journey (Extended Idea)


Visuals/Sound 


Recently I have come across the idea to use visual for my project as an alternative solution in developing my idea even further if necessary. I will still continue with my initial idea which is to produce a sound installation around laughter. The reason behind the additional visual imagery is so the that people experiencing this art form have more than one element to engage with creating an alternative outlook on the piece.

The idea is to capture as many different forms of laughter visually whilst collecting the sounds from the subject. Experimenting with the speed of the footage and using that to help convey to the audience the different types of facial expressions that exist through laughter.

Sound Installation

Once all the necessary sounds are collected the next process will be importing them into Pro tools, where I will then use effects that can alter the flow of sound. one area that I am having a problem deciding is weather to tell a story with the sound or possibly bring all the sounds together so they play off each other with a 30/40 second loop attached.

Certain Laughs that I want to stand out will be held in a separate room to get the best result i.e. Baby laughing or elderly person. Other sounds that I am going to collect will be used to create a back ground atmosphere which is going to be recorded in large groups.

Equipment Needed:  


  • Zoom Recorder with boom mic 
  • My personal DLSR or canon film camera 
  • Tripod
  • LED Light  


     

 

Wednesday, 12 November 2014

Pro Tool Kit [Group B] Job roles

Job roles and Requirements 

We have all assigned ourselves roles in which can benefit the group creatively. Although we all have individual job titles focus on any new ideas that can push the projects further will be accounted for. The currents job roles that are assigned individually to the group are; 



  • Director - Laura 
  • 1st assistant Director - Chloe 
  • Cinematography - Charlie
  • Lighting - Sahir/Tori
  • Sound - Hannah
  • Continuity - Leanna
  • Production assistant - Katherine
  • Camera - Josh 
  • Grip - Myself/ Nick 
My role as operational gripper Consists of Number of roles that involve managing and building equipment from tripods, dollies, tracks, Jibs, cranes, and static rigs. This role is crucial in terms of maneuvering the camera to ensure the positioning of the shot is correct alongside the camera man. Maintaining a smooth image for the camera involves working not only closely alongside the  camera man but also with director and the cinematographer.  


Grip machinery with josh operating camera

        Responsibilities on the the day of the shoot will consist of;

  • Arriving early to the set and gather gathering equipment 
  • assembling any items that need to be put together 
  • communicate with both director and d.o.p 
  • Ensure equipment is tidy and not obstructing any other crew members on set     


Tuesday, 11 November 2014

Pro Tool Kit [Group B] Synopsis

Production Treatment 


Laura's Synopsis


Synopsis- We open in a prison cell type room resembling that of a mental asylum. There is a distinct lack of colour in the room everything being grey or the colour is toned down. The décor of the room hints at this being an unforgiving no creative place heavy. There is no sense of personality or flare around the furniture is basic with textbooks and a few old VHS tapes placed around the room. 
You hear a door being opened and the character being thrown into the cell and the door shuts behind them. The character is wearing a straightjacket. 

You hear a voice stating “you can't come out come out until you learn to be less creative”

Not liking the cell in the few seconds they have been in there the character brakes out of the straight jacket and begins to peel away at the wallpaper. As they do this they see a glimpse of light coming through the torn paper. 

They promotes them to break through the wall where they fall into room full of boxes which are displaying work from digital film and screen arts. The camera pans up and you see the whole thing is just a set to advertise the course

Target Audience - College students/Parents ages 16-19

Suggested elements:

* Camera movement- Zoom out, close ups.
* Editing- Split screen, transitions.
* Location- Cell block, futuristic room
* Props- Table, bed, books, tape, boxes
* Costume- straight jacket, white trousers

Rational- This is an interesting and unique way to show case the best of digital film and screen arts work and promote the course to potential students without creating a traditional show reel.


Personnel requirements-
* Cast- Male/female student
* Crew- Director, 1 ad, camera operator, boom holder, hair/make up, line/grip

Feasibility- Props brake- Have spare props
Faulty equipment- Check equipment before the start of filming.

Technical resources- camera, memory card, microphone, computer, final cut.


Lauras written Treatment 



Monday, 10 November 2014

Pro Tool Kit [Group B]


Professional Tool Kit Idea 

On this unit we were divided into two separate groups A/B mine is group B consisting of  10 people

  • Charlie 
  • Chloe 
  • Laura
  • Katherine
  • Josh
  • Leanna
  • Hannah 
  • Sahir 
  • Tori 
  • Diallo 
The task set was to create either a campaign or an advert. There was a long discussion about which approach to take and in the end we all thought it would be beneficial to merge to the two ideas together and develop a campaign\ promotional video but at the same time still showcasing the DFSA course itself.   

The only problem was that we needed to consider areas of the course that we wanted to represent within our own work without taking away the aim of the piece, which is to produce a piece of work that can be identified as a form of creativity instead of a straightforward campaign. So we considered a few points that we would like to include:

  • Be informative about the types of areas we cover during our time on course such as Photography, Film, activity workshops, group projects among many other things.
  • The Freedom you have when set projects i.e. experimental projects managing your own time schedule.
  • Allowing ourselves to being as creative as possible and listening and critiquing each others work for positive feedback. 
  •  Developing the video so it is not like your average university showreel.

Eventually we came up with an idea to create a studio set that represented a prison cell where a DFSA students creativity was being constricted by the surrounding dull environment when they eventually decided that they are sick and tired of feel trapped and not understood. Which results in them breaking through the prison cell wall and into the amazing creative course called DFSA. We had an idea to use green screen when the student breaks out of the cell into the creative world but after discussing it as a group we were e all unsure about how to overcomes this problem as we all are not too confident in lighting and using the green screen, but still an area to consider if needed.

We also thought about the types of props we may need to use for the set;

  • Mattress 
  • Bedframe 
  • Orange prison Jumpsuit
  • Small desk
  • Poles to create prison bars 

   




Sunday, 9 November 2014

Map & Journeys #4

Maps & Journeys 

This idea first sparked after the group I was in made the decision to go our separate ways and develop our own ideas due to, not being able to produce a finalised workable idea. Whilst brainstorming for idea in the group the area of sound caught my interest when going on to develop my own idea. One of the workshops I attend this semester consisted of sound whilst learning different ways in which you could manipulate it. Which is how i came up with the idea to create a sound installation with the concept of laughter and emotion through different ages.

Laughter is universal meaning everyone can relate to it some how. It  is a regular part of life and has means in which it can collectively bring people together to share one and others experiences and memories. Laughter is not the sole purposes of the is idea overall I like to display areas of emotion that many different people experience bring bring together a collection of sounds that can heard. In other words almost imagine you can hear a range of the different voices and emotions all stored in your head being play at once.

Other idea that I had in mind were

  • Spoken word using visual imagery and sound 
  • Monolog explaining the power of laughter Using recorded sounds 
  • Visual sound piece no dialog 
In terms of the collections of laughter that I intend to gather the aim is to try and collect laugher from all ages ( 0-2 year , 2-5 years, 6-12 years 13-18 years and upwards). 


Tuesday, 4 November 2014

Professional Toolkit Sound Workshop #1


Professional Toolkit is one, out of the three Workshops I will be attending this semester. We have been set a task to create different forms of sounds playing along side your choice of recorded audio text. Over the past few weeks we have explored various different areas of sound on top of gathering an understanding of the program Pro Tools.

The first lesson Consisted of giving us a brief understanding of the task on hand along with familiarising ourselves with Recording equipment we would be using. We where set a small task of going out and in small groups and collecting different sounds, much like what we did last year with the 'Experimental sound' project. Harry played us a radio recording from 1968 called 'War of the Worlds' which was aired to the public causing causing mass panic among the community. This is a clear demonstration of how important sound can be used to create a range of atmospheres.

My chosen dialog is a scene for the Batman The Dark knight where the Joka is explain how he got his scars.

The JokerYou wanna know how I got these scars? My father, was a drinker, and a fiend. And one night, he goes off crazier than usual. Mommy gets the kitchen knife to defend herself. He doesn't like that. Not. One. Bit. So, me watching, he takes the knife to her, laughing while he does it. He turns to me and says, "Why so serious?" Comes at me with the knife. "WHY SO SERIOUS?" He sticks the blade in my mouth... "Let's put a smile on that face." And...
[glancing at thug]
The JokerWHY SO SERIOUS ?
[kills Gambol]

Different sounds where a gathered with the recorder to help create a scene for the diegetic sound. After talking to harry about the initials sounds that I had chosen to use did not complement the style of dialog i chose. As i explained earlier the dialog scene is about the character explain how he received his scars. Harry suggested that i explore sounds that would indicate an assault or dispute, for instants objects such as knives, pots and pans, chairs scraping, doors slamming, anything really that indicates signs of a dispute.



Map & Journeys (feedback) #3

Maps & Journeys  presentation feedback

Today we had our presentation feedback section with rosie and were given a some interesting criticise both positive and negative. It seemed that the idea was plausible but we kept on coming back to the same conversation about requiring the right tools and equipment and if we had the skills to build the structural installation itself. "Whats the reason behind the doors" is an area that was brought up, and after discussing feedback we understood why people questioned it. They were not to sure whether people from an outside perspective would understand the concept fully.

We brainstormed a few ideas after the presentation to see if we could develop the idea even further and mold it into a sold understandable concept. We was not able produce a solid confident idea but managed to come across a solution for replacing the doors with objects instead and collecting specific sound the are within its normal environment. We would use an object with some form of mean and the journey it has previously undertaken i.e. a pair of old running shoes worn by an olympic athlete.


Map & Journeys #1

Maps & journeys approach towards the passage of money 


This idea was presented to me by Dowan and captured my interest due to its slight similarity to an idea i had for the project which was going to be about, exploring the journey of change from previous persetions to new ones. I felt that the idea introduced to me had an interesting outlook on the main source that is passed around the most. The idea was explained to with a narrative/visual structure which would be walking the audience through the eye of the £10 note witnessing areas that money effects in both negative and positive ways.



The message of the film was to express to display a number of ways in which money can be interpreted alongside financial background difference. It was important for us to show just how far money travels and its ability to change people who have come in contact with its perception on what you are actually living for.

The Documentary in terms of the our visual outlook needs to consist of carefully thought out engaged visual to help the audience feel some form of emotion towards the note. Voice over would therefore give the note its own characteristics making it believable to understand what life style it live on a regular basis.

In all the we want you as an audience by the time the piece is over to be able to relate to the note as a real person who has gone through a life changing experience.