Sunday 22 March 2015

Sound Edit Planning


The Studio Shoot

Planning Foley Sounds Within Edit

What I am planning to do with this part of the project is to examine the Rough edit and determine what sounds and music goes where. Nick has already indicated what area within the edit needs sound, so I am going to go through the clips and notes down what sections need either music, foley or sound

Rough Edit Notes


  • Opening scene - Character gets thrown into Jail (scene). Foley Sound - Create jail door slamming
  • Walking around angry scene - Atmosphere dark mood, frustration sounding music.
  • Breaks through Wall Scene - Build up of tension whilst breaking through /Brick foley sounds needed/ characters breathing.
  • Enters through wall scene - The ambients needs to represent uncertainty and Curiosity, there almost needs to be an on going underground droning sounds possible.   


  • TV Scene - Static sounds that will make the audience feel uncomfortable.  






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