Showing posts with label Proffesional T.K Studio Shoot. Show all posts
Showing posts with label Proffesional T.K Studio Shoot. Show all posts

Sunday, 22 March 2015

Sound Edit Drafts


This was the final sound edit I chose
Away - Igor Dvorkin 

Initial sound edit 1st attempt
Brink - Fesliyan studios

Evaluation - Post Production Process


Studio Shoot Evaluation (Group B)

We where set a task as a group to create an idea that could be used as a showreel to represent our DFSA course for the new students attending. We brought together an idea which was about, a DFSA student who had been thrown into jail for being too creative. At this point we need to produce a story that reflected how interesting and exciting the course was and developed the idea of the character breaking free, into the creative world of DFSA. We planned to build a wall of TVs in the creative world that displayed all the past and present work of previous students. Set design was a key part of this project as we would be build along with designing the set as a group.

I was originally given the role as grip along with nick, but later was offered the role of sound design due to a re-arrangement of roles.  Although the film we were making did not require much microphone dialog I still had to collect other forms of secondary audio such as;


  • Footsteps
  • Rustling of paper
  • Objects being thrown 
  • Characters body responses i.e. breathing, hands, body movements etc
  • Room tone
  • bricks falling 
Post-production involved putting together the sounds collected into a sequence that could be played alongside the footage. The final video footage was missing audio from certain scenes where the internal mic on the camerae was not on, whilst the boom mic was not needed. Foley sounds needed to be recorded and collected so they could be placed in the sound edit for the video. Searching for a soundtrack was quite troublesome, my approach to the piece was finding a track that had a similar style sonically to the footage. I had found two main soundtracks for possible usage called 'Away' by Igor Dvorkin and 'Brink' by Fesliyan studios.  

Away, was the deciding track for me because of how the emotions developed alongside one another through both the music and the footage. Unfortunately the sound edit I had produced was not used in the final screening. 
After reviewing the final footage at the screening, I feel the changes made to the footage at the end was a good decision. With it originally ending with the character just crawling through the wall and ending. This i believed helped give the audience watching, a better understanding of what was happening within the story.     


Sound Edit Planning


The Studio Shoot

Planning Foley Sounds Within Edit

What I am planning to do with this part of the project is to examine the Rough edit and determine what sounds and music goes where. Nick has already indicated what area within the edit needs sound, so I am going to go through the clips and notes down what sections need either music, foley or sound

Rough Edit Notes


  • Opening scene - Character gets thrown into Jail (scene). Foley Sound - Create jail door slamming
  • Walking around angry scene - Atmosphere dark mood, frustration sounding music.
  • Breaks through Wall Scene - Build up of tension whilst breaking through /Brick foley sounds needed/ characters breathing.
  • Enters through wall scene - The ambients needs to represent uncertainty and Curiosity, there almost needs to be an on going underground droning sounds possible.   


  • TV Scene - Static sounds that will make the audience feel uncomfortable.  






Monday, 24 November 2014

Pro Tool Kit [Group B] Sound Design


SOUND DESIGN

Recently my job role has changed from grip construction to sound designer. As the project we are working on gravitates around the area of creativity and restrictions it would only be right to explore and experiment with sounds that could really express the outlook of the scene. The main scenes are the the character getting thrown into the prison for being too creative, so I would like to capture sounds that could demonstrate this. These could consist of dripping water or empty atmosphere.


Here are a list of sound that could be used for the jail scene:

Environment sounds

  • Prison Guard Whistling whilst patrolling cell blocks
  • Prison doors slamming shut 
  • Other inmates Groaning 
  • Silent Humming sounds from T.V's on the other side ( once character discovers a way out)
  • Rats scurrying around  
Character sounds
  • Sniffling from fear 
  • Dialog of his thoughts
  • Heavy breathing  
Creative world

  • Upbeat music 
  • Possible commentary
  •  Rays of light 


Wednesday, 12 November 2014

Pro Tool Kit [Group B] Job roles

Job roles and Requirements 

We have all assigned ourselves roles in which can benefit the group creatively. Although we all have individual job titles focus on any new ideas that can push the projects further will be accounted for. The currents job roles that are assigned individually to the group are; 



  • Director - Laura 
  • 1st assistant Director - Chloe 
  • Cinematography - Charlie
  • Lighting - Sahir/Tori
  • Sound - Hannah
  • Continuity - Leanna
  • Production assistant - Katherine
  • Camera - Josh 
  • Grip - Myself/ Nick 
My role as operational gripper Consists of Number of roles that involve managing and building equipment from tripods, dollies, tracks, Jibs, cranes, and static rigs. This role is crucial in terms of maneuvering the camera to ensure the positioning of the shot is correct alongside the camera man. Maintaining a smooth image for the camera involves working not only closely alongside the  camera man but also with director and the cinematographer.  


Grip machinery with josh operating camera

        Responsibilities on the the day of the shoot will consist of;

  • Arriving early to the set and gather gathering equipment 
  • assembling any items that need to be put together 
  • communicate with both director and d.o.p 
  • Ensure equipment is tidy and not obstructing any other crew members on set     


Tuesday, 11 November 2014

Pro Tool Kit [Group B] Synopsis

Production Treatment 


Laura's Synopsis


Synopsis- We open in a prison cell type room resembling that of a mental asylum. There is a distinct lack of colour in the room everything being grey or the colour is toned down. The décor of the room hints at this being an unforgiving no creative place heavy. There is no sense of personality or flare around the furniture is basic with textbooks and a few old VHS tapes placed around the room. 
You hear a door being opened and the character being thrown into the cell and the door shuts behind them. The character is wearing a straightjacket. 

You hear a voice stating “you can't come out come out until you learn to be less creative”

Not liking the cell in the few seconds they have been in there the character brakes out of the straight jacket and begins to peel away at the wallpaper. As they do this they see a glimpse of light coming through the torn paper. 

They promotes them to break through the wall where they fall into room full of boxes which are displaying work from digital film and screen arts. The camera pans up and you see the whole thing is just a set to advertise the course

Target Audience - College students/Parents ages 16-19

Suggested elements:

* Camera movement- Zoom out, close ups.
* Editing- Split screen, transitions.
* Location- Cell block, futuristic room
* Props- Table, bed, books, tape, boxes
* Costume- straight jacket, white trousers

Rational- This is an interesting and unique way to show case the best of digital film and screen arts work and promote the course to potential students without creating a traditional show reel.


Personnel requirements-
* Cast- Male/female student
* Crew- Director, 1 ad, camera operator, boom holder, hair/make up, line/grip

Feasibility- Props brake- Have spare props
Faulty equipment- Check equipment before the start of filming.

Technical resources- camera, memory card, microphone, computer, final cut.


Lauras written Treatment 



Monday, 10 November 2014

Pro Tool Kit [Group B]


Professional Tool Kit Idea 

On this unit we were divided into two separate groups A/B mine is group B consisting of  10 people

  • Charlie 
  • Chloe 
  • Laura
  • Katherine
  • Josh
  • Leanna
  • Hannah 
  • Sahir 
  • Tori 
  • Diallo 
The task set was to create either a campaign or an advert. There was a long discussion about which approach to take and in the end we all thought it would be beneficial to merge to the two ideas together and develop a campaign\ promotional video but at the same time still showcasing the DFSA course itself.   

The only problem was that we needed to consider areas of the course that we wanted to represent within our own work without taking away the aim of the piece, which is to produce a piece of work that can be identified as a form of creativity instead of a straightforward campaign. So we considered a few points that we would like to include:

  • Be informative about the types of areas we cover during our time on course such as Photography, Film, activity workshops, group projects among many other things.
  • The Freedom you have when set projects i.e. experimental projects managing your own time schedule.
  • Allowing ourselves to being as creative as possible and listening and critiquing each others work for positive feedback. 
  •  Developing the video so it is not like your average university showreel.

Eventually we came up with an idea to create a studio set that represented a prison cell where a DFSA students creativity was being constricted by the surrounding dull environment when they eventually decided that they are sick and tired of feel trapped and not understood. Which results in them breaking through the prison cell wall and into the amazing creative course called DFSA. We had an idea to use green screen when the student breaks out of the cell into the creative world but after discussing it as a group we were e all unsure about how to overcomes this problem as we all are not too confident in lighting and using the green screen, but still an area to consider if needed.

We also thought about the types of props we may need to use for the set;

  • Mattress 
  • Bedframe 
  • Orange prison Jumpsuit
  • Small desk
  • Poles to create prison bars