Sunday 22 March 2015

Sound Edit Drafts


This was the final sound edit I chose
Away - Igor Dvorkin 

Initial sound edit 1st attempt
Brink - Fesliyan studios

Evaluation - Post Production Process


Studio Shoot Evaluation (Group B)

We where set a task as a group to create an idea that could be used as a showreel to represent our DFSA course for the new students attending. We brought together an idea which was about, a DFSA student who had been thrown into jail for being too creative. At this point we need to produce a story that reflected how interesting and exciting the course was and developed the idea of the character breaking free, into the creative world of DFSA. We planned to build a wall of TVs in the creative world that displayed all the past and present work of previous students. Set design was a key part of this project as we would be build along with designing the set as a group.

I was originally given the role as grip along with nick, but later was offered the role of sound design due to a re-arrangement of roles.  Although the film we were making did not require much microphone dialog I still had to collect other forms of secondary audio such as;


  • Footsteps
  • Rustling of paper
  • Objects being thrown 
  • Characters body responses i.e. breathing, hands, body movements etc
  • Room tone
  • bricks falling 
Post-production involved putting together the sounds collected into a sequence that could be played alongside the footage. The final video footage was missing audio from certain scenes where the internal mic on the camerae was not on, whilst the boom mic was not needed. Foley sounds needed to be recorded and collected so they could be placed in the sound edit for the video. Searching for a soundtrack was quite troublesome, my approach to the piece was finding a track that had a similar style sonically to the footage. I had found two main soundtracks for possible usage called 'Away' by Igor Dvorkin and 'Brink' by Fesliyan studios.  

Away, was the deciding track for me because of how the emotions developed alongside one another through both the music and the footage. Unfortunately the sound edit I had produced was not used in the final screening. 
After reviewing the final footage at the screening, I feel the changes made to the footage at the end was a good decision. With it originally ending with the character just crawling through the wall and ending. This i believed helped give the audience watching, a better understanding of what was happening within the story.     


Sound Edit Planning


The Studio Shoot

Planning Foley Sounds Within Edit

What I am planning to do with this part of the project is to examine the Rough edit and determine what sounds and music goes where. Nick has already indicated what area within the edit needs sound, so I am going to go through the clips and notes down what sections need either music, foley or sound

Rough Edit Notes


  • Opening scene - Character gets thrown into Jail (scene). Foley Sound - Create jail door slamming
  • Walking around angry scene - Atmosphere dark mood, frustration sounding music.
  • Breaks through Wall Scene - Build up of tension whilst breaking through /Brick foley sounds needed/ characters breathing.
  • Enters through wall scene - The ambients needs to represent uncertainty and Curiosity, there almost needs to be an on going underground droning sounds possible.   


  • TV Scene - Static sounds that will make the audience feel uncomfortable.  






Monday 2 March 2015

Equipment Listing


Camera Equipment

  • Sony EX3 Camera
  • Film Tripod
  • Glide Camera 
Lighting 
  • Three Studio Lights
  • Gel Filters - Green & Red
  • Extension Cables
  • Clothing pegs
  • Light Meter 

Shot List 
Floor Plans
Smoke Machine
Canon 60D/Steadycam